I Will Remember You
A downloadable game for Windows
**Note: Some jammers are reporting trouble extracting the files. This appears to be because I RAR'd it rather than ZIPped it (force of habit). If you have 7Zip or WinRAR, you can extract with that, but native Windows won't do it as far as I know. Sorry :(
Dear Diary...
The words in these pages have been more of a comfort to me in recent years. I find it increasingly difficult to remember. Conversations, events, faces. Even her face.
I scatter old pages across my desk and just... stare. Lose myself in the words of a hopeful man, full of dreams and potential. A man looking forward, not back.
In these pages I can, for a moment, forget that I forget.
I will remember you.
About The Game
I Will Remember You is a 2D puzzle-platformer that takes place on the pages of our narrator's diary. Travel through the pages of the narrator's past as he reminisces. Find ways through the convoluted pathways of the human experience.
This game takes inspiration from Thomas Was Alone and Celeste, aiming to find a middle ground between the casual puzzle-solving nature of Thomas and the skilful platforming required in Celeste. It was made for the 14th Pirate Software Game Jam.
If you'd like to know more about the process of making this game, check out the video below:
Game Design Document
The game jam rules require us to create a Game Design Document for the project. The document is included in PDF form in the game files. However, it contains animated GIFs that did not survive the conversion to PDF. If you would like to view the document as intended (or you just don't want to open a PDF file from a stranger on the internet), you can find the document here.
How to Play
At its core, I Will Remember You is a casual puzzle platformer in the vein of games like Thomas Was Alone. There should be enough guidance within the game to make it accessible to all, but if you've ever played a 2D platformer, you'll know more than you need going in.
You'll need to figure the rest out, though. It is a puzzle game, after all.
Controls
Every attempt has been made to convey all necessary information about how to play the game during the course of regular play. However, a refresher of the controls can be found in the settings menu, as well as here;
- Move left and right with A/D keys, arrow keys, or the left analogue stick of your controller.
- Jump with the space bar or A/green button of your controller.
- Access the pause menu either by pressing escape or the B/red button on your controller.
Unfortunately, I was not able to implement custom key binding during the 2-week jam window.
But Why?
I Will Remember You was made over 2 weeks for the 14th Pirate Software game jam, a bi-annual jam hosted by Pirate Software. The game was scored by BEATandDELETE while b3agz handled all the coding and artwork, some of which involved taking photos of real-world objects. Some CC0 sound effects from FreeSounds.org were also used. The theme of the jam was "It's Spreading".
Credits
b3agz
Concept, coding, artwork, level design, writing
BEATandDELETE
FreeSounds.org
Various CC0/Public Domain sound effects
Tarodev
Though Tarodev's 2D Character Controller was not used in the project, I essentially rewrote Tarodev's controller (mostly to understand how he did everything) so it deserves a mention.
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | b3agz |
Genre | Puzzle, Platformer |
Made with | Unity |
Tags | Hand-drawn, Narrative, Puzzle-Platformer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller |
Links | YouTube, Blog, Patreon, Twitch, Twitter/X, Community |
Download
Click download now to get access to the following files:
Comments
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What a great concept and execution. Not to mention an impeccable GDD :)
I don't know if it was Proton-related (ran it under Linux Steam), some instability in my system or something else entirely (maybe how many times I died to the spikes!) but I was able to reproduce several game crashes on the... maybe third or fourth level, with the spike pit at the bottom? Seemed to occur after about three or four deaths. Other jam games including some quite demanding 3D ones (and other Unity games) have been performing well, so just thought I'd mention it in case there was an issue with resetting the player after a death or some such.
It's the kind of thing you only find out with people like me who suck at platformers!
Thank you for the feedback and for playing! And thank you for letting me know about the player reset bug. It *could* be an issue with running under Linux as this is the first time I've heard about it, but I will try and recreate it when I get back to development.
Thanks again!
Please don't try to recreate it! Heh. Unfortunately I discovered this morning that my current CPU config is not stable under load. It's flaking during compiles etc. My guess is, that particular level has a bit of a high CPU requirement for some reason, and it was dying. Definitely not your fault :)
haha, thank you for the update. Might have saved me a frustrating hour of trying break my game on purpose.
Yeah I had nightmares of you spending hours looking for crashes when I'm basically a dumbass XD
Also, I have to comment on the pages of a diary style is great too.
I love this B3agz! Great job! The movement of the player is so organic and fluid. It really lends itself to the skill involved in the game. Very enjoyable!
Thanks you for the kind words, I appreciate it! Do you have a game in the jam? I'd give it a play but I can't see one on your profile.
I entered, but was bumped up to full time at work (local McDonald's) so yeah, I started a project, and just enjoyed what progress I made, but it was just a world with 3D terrain, which I was happy to get that going... I need to participate in more jams.
Ah that's a shame. At least you got something out of it though!
I'm not complaining, as I need the money right now... later this year... different story! lol
The visuals of this were very creative. Hopping from page to page was incredibly interesting to look at.
I noticed that you're still affected by gravity during coyote time, and in some cases, this makes it almost like a double jump, where I could fall off a platform and then jump in midair when I land. Though it's not noticeable in practice, I only found it out because I intentionally tried to test the coyote time.
Despite it not taking long to finish the game, it felt like it was a lot more content-dense than it was! It was always engaging in some way
lastly, the collision boxes for spikes, platforms, and the player felt a little bit too misshapen for tight squeezes to feel comfortable; It felt like the player was too big in comparison to the others which made it feel unsatisfying trying to land on the smallest sized platforms
This feels like a very inspired game overall. The writing was good and it was satisfying to finish. You got a lot done in a short time, great job!
Thank you for the detailed feedback! Really appreciate it. That's all going in the notes :) Thank you for playing!
The aesthetics are awesome! Liked the tight platforming controls, very much so reminded me of Super Meat Boy and had some nice QoL features. The only major criticism I have is resetting takes too long. Like, it's fast but still feels a bit too long (especially on the longer level where the song even resets. IMO you should just have the song keep rolling, speed up respawn a bit, maybe 1/4-to-1/3 of the total respawn time faster, and that should do the trick). Otherwise, yet another banger from the two-time, well done!
Thanks for playing! Yeah the respawn time is a very common complaint, probably something I should think about changing lol. I just played your meme... I mean game too. Great work!
I'm not sure why but when I try to extract the game, I get this error. I watched the video and it looked very interesting. I may come back to this to check out what the actual error meant later. If you find something before I do, please let me know here in the comments!
I got the same thing when using the "Extract All..." function built into Windows (11) but when unzipping with 7zip it had no issues. I haven't found many articles that are particularly helpful regarding this (they offered generally unhelpful advice such as "make sure Windows is up to date" and "your file is corrupted," which it's observably not since 7zip works and it doesn't). I have encountered other errors with these file types though stating "the path is too long" so it is possibly just that it doesn't support that particular format of encryption and we're receiving a catch-all error message.
Solution: It's not worth the energy, just use 7zip, its free: https://www.7-zip.org/
Ohh, I didn't even realize it was a .rar file and I didn't have 7zip or winrar installed as this is a fresh VM. Thanks for narrowing it down for me!
Thanks for this guys I'll put a little update on the game page because you're not the only ones who ran into this.
That's some awesome presentation man. Loved the overall style and specially the writing. Lovely GDD too.
Also, really liked the thight controls. Good stuff.
Thank you so much for the kind words! I enjoyed your entry as well.
Really lovely style. Actually my only real feedback is about this page, the red links in thin text are really hard to read on the yellow background. As for the game, you nailed it! Even your GDD oozed with style.
Thank you, so kind! And thanks for the heads up about the links. I can't change my game files but I can change that!
A very beautiful game, the art is fantastic and it looks extremely polished. The dev was nice enough to send me a bundled version for linux but something about it made the audio not work for me (Realized it seems to be a unity specific bug, changing audio source while the game was opening made the audio work). Even still there's clearly a lot of great effort that went into polishing everything and adding little details to create a cool experience!
Thank you for taking the time to reach out about the Linux build. I don't have a machine to test it on so I had no idea how that would go lol.
Thank you for the feedback, and for letting me know about that key bug (would you believe that's the first bug I've been made aware of?). The respawn time thing is a common complaint so definitely something I'll be fixing. Thank you so much for the kind words.
I for sure would believe it, the game is super polished. Really great job mate :)
I love this method of story telling, The game is way more of an unforgiving precision platformer than the aesthetic would have you think. Maybe a little too slippery? But that's something I could get used to. Very polished, visually appealing and both cozy and intense at the same time.
Thanks for playing! Yeah, if I had more time the game would slant more towards a casual puzzle solving game than a precision platformer. Unfortunately puzzles are super hard to make and not something you can brute force in 2 weeks.
Thanks for playing, really appreciate it!